Open cube-logic opened 1 month ago
Hello, thanks for opening an issue about consistency.
The Tests
folder is explained on the README.md
: https://github.com/dialogic-godot/dialogic?tab=readme-ov-file#testing
While you are correct and we like to stick to the guidelines, the damage is done already. It may cause huge breaking changes with how fragile Godot can be. We would have to analyse how much trouble this will push onto our current users.
We are still in Alpha, about to go Beta, it may still fundamentally break all projects.
Is your feature request related to a problem? Please describe. reorganizing folders structure and making the addon easy to navigate
Describe the solution you'd like Godot from what I've seen has changed conventions from godot 3 to mostly snake_case and I don't see the project utilizing this https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html Also I've tried debugging some bugs I had with it that are already open in git, there is a test project outside of the folder and also inside, duno what they're for
Describe alternatives you've considered For the beta I would suggest to keep just the required files for the addon to function in a simple structure with snake_case folder names and script names that are consistant And also keep all of the examples assets in the base directory and not inside the addon directory