Closed coppolaemilio closed 2 weeks ago
The calculation of the margin based on the editor scale and the new godot editor theme were not properly set (used magic numbers).
Should probably be good to start using EditorInterface.get_editor_scale() and replace DialogicUtil.get_editor_scale(). I'll add it to this same PR
EditorInterface.get_editor_scale()
DialogicUtil.get_editor_scale()
The calculation of the margin based on the editor scale and the new godot editor theme were not properly set (used magic numbers).
Before
After