Closed LoipesMas closed 3 years ago
I believe this is already implemented by @timkrief. Is that correct?
Yes! but the highlight will only happen if using standard godot buttons (toggle available in themes) as we discussed. We could add different texture choices for highlight or a little arrow to show which one is selected for instance.
Oh right. I was using the release. It works on main branch. But on main branch the choice options seem to be placed in top-left corner, pretty much out of the screen, while on release version they were centered. Is this a (known) bug, or I need to do something differently?
@LoipesMas can you post screenshots and more details about your setup?
Release: Main branch:
Both using unchanged theme and default scene.
I'll look into it! thanks for the screenshots
Also the scene setup is just a Node2D that in _ready()
spawns dialog and adds it as its child.
okay, I recently did some changes with the stretch mode and that seemed to be the reason.
Try with the latest version of main
and it should be centering properly 👍🏻
Yep, it works now. Thanks.
Glad it works now! Closing :)
Is your feature request related to a problem? Please describe. Currently player has to select choice using mouse.
Describe the solution you'd like Ability to highlight and then select choice options using keyboard (/other input device e.g. gamepad)
Describe alternatives you've considered Don't know of any alternatives