Open NatePlays95 opened 1 week ago
I agree that this would be better behaviour, though I'm not sure if this is possible without switching out the whole shader. This seems to be the relevant godot issue: https://github.com/godotengine/godot/issues/57679
The problem
Describe the bug Background image transitions become blurry during any of the default background transitions, despite the chosen default texture filtering in Project Settings
To Reproduce
rendering/textures/canvas_textures/default_texture_filter
to Nearest.Expected behavior The filtering mode for the background transition shaders should respect the filtering mode I set as default in the editor in
rendering/textures/canvas_textures/default_texture_filter
, and I possibly be able to edit the filtering mode as a setting of the BackgroundLayer in the style editor.Screenshots
How it is supposed to look (paused during a transition):![image](https://github.com/dialogic-godot/dialogic/assets/74799857/6acc49ec-9320-46e0-b0ec-40be4c4992bb)
How it looks by default:![image](https://github.com/dialogic-godot/dialogic/assets/74799857/050679c5-bc87-42cb-b042-821d5abd191e)
System (please complete the following information):
Solutions
Workaround
My game is made entirely with pixel art so I can afford modifying the default shaders directly.![image](https://github.com/dialogic-godot/dialogic/assets/74799857/6e4b9ac3-2666-40e9-b582-f0fd1d114cd6)
Possible fixes If possible, these sampler filter types should be set to the system default when the shader is instantiated.