diamond-gold / MiniBosses

🐲 Endless possibilities with highly customizable bosses!
https://poggit.pmmp.io/p/MiniBosses
GNU Affero General Public License v3.0
53 stars 27 forks source link

Boss phases & boss bar & custom attack modes #44

Open TheLemzz opened 1 year ago

TheLemzz commented 1 year ago

The plugin is incredibly good and useful for server creators, but I would like to make a couple of suggestions that will make the plugin much easier and better.😀

  1. Make it possible to make phases in bosses. For example, each phase will use other projectiles, other modifier and so on.

  2. Make it possible to appear Reinforcements boss. Perhaps this is implemented line "Minions" in the config, but I could not understand its use, which implies another point. Each member of the Reinforcements can have their own abilities, like Mini Bosses.

  3. Add BossBar

  4. Add lots of different attacks, not just projectile launching. For example, launch lightning, or some other attacks, similar to the plugin on the JAVA version - EliteMobs.

  5. Add a more detailed wiki, telling about all the lines of config, Like examples of using Minions and etc.

I understand that to implement something enough will not be fast enough, but this plugin has great potential, and I'm happy to support the development of this miracle.

diamond-gold commented 1 year ago

Thank you for your suggestions, however in the future I would prefer creating a issue for each feature for ease of tracking.

Make it possible to make phases in bosses. For example, each phase will use other projectiles, other modifier and so on.

When would the phase change occur?

Make it possible to appear Reinforcements boss.

From what I understand, this is essentially minions

Add lots of different attacks, not just projectile launching

This is too broad, please be more specific

Add a more detailed wiki, telling about all the lines of config

Please see Config-Explanation

TheLemzz commented 1 year ago

<<When would the phase change occur?>>

When the boss's health drops below a certain percentage of the maximum, at the discretion of the developer. Or after a certain amount of time, but I think the first option is better, but the second could complicate the boss fight. Therefore, it would be worthwhile to first implement the first option, or both at the choice of the developer.

<<This is too broad, please be more specific>>

For example, in the same EliteMobs there are different attacks; launching a whirlwind of fireballs (specific shape And streamlined, not just launch thousand fireballs), launching lightning, Jump the boss directly on the player's head, followed by an explosion(This is exactly the attack. I understand that this can be implemented in the current version of Minibosses, but then the boss will just always jump and always create an explosion when landing, which is something else),Tornadoes that throw up the player and other mind-blowing attacks, just check out a couple of EliteMobs attacks, they will clearly inspire you! =)