Closed HierarchyMan closed 1 year ago
and hunger is once again not depleting plugin list: fawe, aquacore, bowboosting, viaver, mvcore, protocollib, eden, holographicdisplays, deluxe menus
i suggest u fix given issues asap :D hunger not depleting remove effects like absorption when jump in void if portalgoal (or just void death in general) is enabled
also, there are two spleef options in kit settings one of them is always enabled by default when making a new kit
also, there are two spleef options in kit settings one of them is always enabled by default when making a new kit
which two?
i suggest u fix given issues asap :D hunger not depleting remove effects like absorption when jump in void if portalgoal (or just void death in general) is enabled
This is the point of open source a plugin. Because I can't put too much time on developing the plugin. Ofc I will fix those, but if you really that urgent you should fork the plugin.
and hunger is once again not depleting plugin list: fawe, aquacore, bowboosting, viaver, mvcore, protocollib, eden, holographicdisplays, deluxe menus
Do you have hunger enabled in kit gamerules?
If I had the knowledge I would've There's a reason I trust you to make this plugin the best prac plugin that's ever existed Sure enough when I learn enough Java I will be here to help with any bugs and stuff like that I'm currently learning and always will and i do understand my tone was a bit hasty, I'll be sure to send one issue report at a time if needed đŸ˜€
and hunger is once again not depleting plugin list: fawe, aquacore, bowboosting, viaver, mvcore, protocollib, eden, holographicdisplays, deluxe menus
Do you have hunger enabled in kit gamerules?
Change hunger setting is set to true I've tested oth true and false and none seems to bring the hunger down
and hunger is once again not depleting plugin list: fawe, aquacore, bowboosting, viaver, mvcore, protocollib, eden, holographicdisplays, deluxe menus
Do you have hunger enabled in kit gamerules?
Change hunger setting is set to true I've tested oth true and false and none seems to bring the hunger down
Thanks for the info, fixing in next update.
DONT allow playing on original arenas MAKE IT MANDATORY to clone an arena and only play on cloned area (cuz it still doenst reset sometimes)
about this one, please, add this to eden, its so annoying to fix the arenas every single time to see if they are with blocks or if there is something broken
also, in gamemodes that the arena resets midgame, make it reset based on the real arena, i think this should fix the problem i have in battlerush, when someone gets a point, there are blocks floating for both players (this indicates there is something wrong about the reset on blocks at the build limit)
%eden_leaderboard_winstreakwinstreak
%eden_leaderboard_winstreak_winstreak__% always outputs 0 instdead of actual ws and when it does work it only updates after a restart
The placeholder works for me tho. Mind showing your full placeholder?
Suggestions
- allow TNT placing above build limit.
- when start freeze is enabled and when we try to move, it teleports us one block above so change that and make it only reset the x and z cords not the y and also make it not change your look direction.
- what's the status on parkour kit?
- allow us to add settings from our core in Eden:settings (direct messages and stuff).
- some options in the config should be turned on by default (eg: gapple effects should be true, imanity teleport should be false cuz not everyone uses imanity).
- add a field "server-ip" and position determiner so we don't have to manually add it to the bottom of every scoreboard.
- fireball fight is perfect but add just a little offset to fireball so explosion occurs faster (optional).
Bugs
- player armor not visible until the player is hit. does eden have anythign to do with it?
- DONT allow playing on original arenas MAKE IT MANDATORY to clone an arena and only play on cloned area (cuz it still doenst reset sometimes)
- Fix combo counter video showcasing the difference: https://youtu.be/PU-Hoo07NtE
- remove effects like absorption when jump in void if portalgoal (or just void death in general) is enabled
https://drive.google.com/file/d/1yOzgD8jG9sSQRlT65R8_tkd1sYJ4EgXm/view?usp=sharing
Can you test this version and let me know if this boxing scoreboard style is what you want?
Change scoreboard.boxing-counter.text-solo
to {0}{1} Combo
player armor not visible until the player is hit. does eden have anythign to do with it?
Should be not. Eden doesn't modify visibility of player's armor. Sounds like a packet issues with your plugin Do you have tablist enabled? If yes, try to disable it and see if it fixes or not.
what's the status on parkour kit?
No progress as of right now because of working on bug fixes.
when start freeze is enabled and when we try to move, it teleports us one block above so change that and make it only reset the x and z cords not the y and also make it not change your look direction.
This is to prevent movement glitches on some spigots.
allow us to add settings from our core in Eden:settings (direct messages and stuff).
I assume you mean menu customization, which is uh... coming soon ig (but it takes a long time to dev). Current only possible way is to use Eden API to add settings button into the GUI
some options in the config should be turned on by default (eg: gapple effects should be true, imanity teleport should be false cuz not everyone uses imanity).
gapple effects will be changes. imanity teleport will remain the same because it boosts performance. This option will only work on imanity spigot so dw
add a field "server-ip" and position determiner so we don't have to manually add it to the bottom of every scoreboard.
No, I want to keep scoreboard lines as simple as possible.
fireball fight is perfect but add just a little offset to fireball so explosion occurs faster (optional).
I will see what I can do with it.
DONT allow playing on original arenas MAKE IT MANDATORY to clone an arena and only play on cloned area (cuz it still doenst reset sometimes)
Making a development version of Eden which does like that. After finishes, I will make an announcement.
remove effects like absorption when jump in void if portalgoal (or just void death in general) is enabled
Fixing soon
update issue fixed: it was aquacore as to enabke hunger-change in config i think u should make saturaiton back to what it was (im so sorry)
set saturation to 10 (not 20) and add it back I made a mistake I'm really sorry
@GoodestEnglish Add hunger tweaks Allow us to set start match saturation in config.yml don't allow depletion of saturation when hunger is disabled in match because the hunger bar starts moving makinbg it not look good only depletion of saturation in matches with hunger enabled
%eden_leaderboard_winstreak_winstreak__% always outputs 0 instdead of actual ws and when it does work it only updates after a restart
The placeholder works for me tho. Mind showing your full placeholder?
Only updates when server restart make it update every second
%eden_leaderboard_winstreak_winstreak__% always outputs 0 instdead of actual ws and when it does work it only updates after a restart
The placeholder works for me tho. Mind showing your full placeholder?
Only updates when server restart make it update every second
Currently it should update in each hour. I can make this variable configurable.
Prevent to make it each second because the update method actually retrieves data from mongodb. Imagine you grab a lot of data in every second, that will be a disaster.
Currently it should update in each hour. I can make this variable configurable.
Prevent to make it each second because the update method actually retrieves data from mongodb. Imagine you grab a lot of data in every second, that will be a disaster.
So I have an idea Currently the big servers can update their players stats instantly its prolly because they keep track of player stats in the plugin temporary storage as well as a database so updates are instant
What you could do is make Eden also record data of players and update or tally it with database when shutting down
At this point you can just add an option to work entirely without a database using playerdata.db file
Idk if its related to what you guys are talking about, but the ranked leaderboard is not updating (or its updating very very slowly)
Idk if its related to what you guys are talking about, but the ranked leaderboard is not updating (or its updating very very slowly)
Yes we were actually discussing that Soon you will be able to customise leaderboards update time
Did you fix the gapple effect still there after falling in the void? Cuz you didn't mention it
Did you fix the gapple effect still there after falling in the void? Cuz you didn't mention it
Tnt placing above build limit still doesn't work Allow tnt place before the game start timer ends and also above the build limit Basically remove all place restrictions for tnt
Did you fix the gapple effect still there after falling in the void? Cuz you didn't mention it
Yup, should be fixed
Did you fix the gapple effect still there after falling in the void? Cuz you didn't mention it
Tnt placing above build limit still doesn't work Allow tnt place before the game start timer ends and also above the build limit Basically remove all place restrictions for tnt
Will look into it also.
idea for better freeze spawn system
Check is start freeze enabled
If false do nothing If true then,
Check if match start countdown=0
If 0 then do nothing If greater that 0 then,
Check if player is at respective spawnpoint (only x and y)
If yes do nothing If no, teleport player to spawn without changing y axis or look direction ({x,z} only)
I think this one would be more efficient and send a lot less packets
idea for better freeze spawn system
Check is start freeze enabled
If false do nothing If true then,
Check if match start countdown=0
If 0 then do nothing If greater that 0 then,
Check if player is at respective spawnpoint (only x and y)
If yes do nothing If no, teleport player to spawn without changing y axis or look direction ({x,z} only)
I think this one would be more efficient and send a lot less packets
Eden is already doing that. But instead of teleporting back without changing y axis, Eden teleport back to the original team spawn point. Since they are doing the same action (teleporting, and same chunk), it will not send less packets.
Eden is already doing that. But instead of teleporting back without changing y axis, Eden teleport back to the original team spawn point. Since they are doing the same action (teleporting, and same chunk), it will not send less packets.
Mybad, But it is more annoying Only changing x and z should be better and smoother looking
Eden is already doing that. But instead of teleporting back without changing y axis, Eden teleport back to the original team spawn point. Since they are doing the same action (teleporting, and same chunk), it will not send less packets.
Mybad, But it is more annoying Only changing x and z should be better and smoother looking
I can do that. Adding this in next update
I can do that. Adding this in next update
Is it done? Maybe use the Player.setX and Player.setZ (idk)
Oh yea, should be done @HierarchyMan
Suggestions
allow TNT placing above build limit.what's the status on parkour kit?some options in the config should be turned on by default (eg: gapple effects should be true, imanity teleport should be false cuz not everyone uses imanity).add a field "server-ip" and position determiner so we don't have to manually add it to the bottom of every scoreboard.Bugs
player armor not visible until the player is hit. does eden have anythign to do with it?DONT allow playing on original arenas MAKE IT MANDATORY to clone an arena and only play on cloned area (cuz it still doesn't reset sometimes)Fix combo counter video showcasing the difference: https://youtu.be/PU-Hoo07NtEremove effects like absorption when jump in void if portalgoal (or just void death in general) is enabledset saturation to 10 (not 20) and add it back I made a mistake I'm really sorry