Closed MulverineX closed 1 month ago
When a player stat has changed, receive a callback with the PlayerEntityObject, the old stat value, and the new value. This provides a free event system for many player actions, without a lot of work.
PlayerEntityObject
implemented!
When a player stat has changed, receive a callback with the
PlayerEntityObject
, the old stat value, and the new value. This provides a free event system for many player actions, without a lot of work.