I've been working on instancing compatibility will the various A-Frame physics systems.
Current status is as follows:
Ammo works fine in 2 different modes
Manual fitting, without per-member meshes
Auto fitting, with per-member meshes.
Cannon only works with auto fitting, with per-member meshes.
Cannon manual fitting does not work, because even with manual fitting, Cannon driver code assumes the entity will have a geometry.
PhysX doesn't work at all.
PhysX doesn't currently offer any manual fitting mechanism
PhysX auto-fitting with per-member meshes isn't working yet. Issue is not clear. Part of the issue is with PhysX expecting to find a 'geometry' component. However the PhysX code does appear to fall back to looking directly at the THREE.js geometry on the mesh, so not clear yet why this isn't working, but looks like fixes are needed on the PhysX side.
I've been working on instancing compatibility will the various A-Frame physics systems.
Current status is as follows:
Ammo works fine in 2 different modes
Cannon only works with auto fitting, with per-member meshes.
PhysX doesn't work at all.