The monster direction is synced even if the receiving player is not
on the same dungeon level as the player killing the monster.
Note, this happens, even if one player is in town, and the other
kills a monster at e.g. dlvl=1. Then the code will check the
monster at index mi even for the player in town, so it will just
read garbage data from memory.
The monster direction is synced even if the receiving player is not on the same dungeon level as the player killing the monster.
Note, this happens, even if one player is in town, and the other kills a monster at e.g. dlvl=1. Then the code will check the monster at index mi even for the player in town, so it will just read garbage data from memory.