I believe monsters should all update their targets within a couple seconds because UpdateEnemy() is called at the end of a monster's idle animation so perhaps the value it's initialized to here doesn't actually matter. In that case, maybe just setting them to zero would be better.
I believe monsters should all update their targets within a couple seconds because
UpdateEnemy()
is called at the end of a monster's idle animation so perhaps the value it's initialized to here doesn't actually matter. In that case, maybe just setting them to zero would be better.