Open nomdenom opened 6 years ago
Now THAT is a cool discovery.
This is so great! Can't wait to see the first rouge like mods made for Diablo 1 :)
Yeah I'm also strangely exited by the idea of decoupling the render. Imagine a terminal version that is full multiplayer compatible :D
Could probably implement the UI with ncurses
@AJenbo Kind of like this but the real(tm) Diablo? Taking into consideration that Diablo was initially meant to be turn-based but worked out incredibly well in real-time I wonder if a multi-player RL game could actually work, too... However it might be hard to create the thick dark atmosphere that makes Diablo I unique. Still I'm all for it if somebody'd give something like this a try!
Yeah exactly :)
I was thinking for the different monster variation each pallet could simply be interpreted as a color for the letter.
I guess for the atmosphere the unlit areas could be rendered with a progressively darker color. Unexplored would be black. So instead of: This might work better: (using 5 levels of lighting)
Nice! That could actually work... By using the original music from the MPQ and the sounds an important part of the atmosphere can be conveyed. With text-based RPGs it's all about imagination anyway. Think about entering into a new area and hearing the "The warmth of life has entered my tomb... Prepare yourself mortal to serve my master for eternity!" and an uppercase S is moving towards you while you're only level 4 or so and not too well equipped! Could be great fun. :D
For comparison here is a regular Diablo dungion level 2 in ANSI format:
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@kraileth see how you feel about it :) https://www.youtube.com/watch?v=3p9j7j2SVOA
@AJenbo now that is just beautiful! Are you using ncurses for this?
The values of the
predungeon
array are (ASCII) characters, here's how it looks when you print it out: