Closed Chance4us closed 3 years ago
Just to clarify it originally played the gold drop sound when picking up gold, but I personally found it distracting. But we should defiantly consider how to provide feedback, maybe a second option :/
Gold Drop sound on pickup would be irritating indeed. Unfortunately, I don't remember what it was like in Diablo 2.
D2 did not have an auto pickup feature. D3 has a shorter version of the chime when picking it up.
I was thinking that maybe this could be "Audio Feedback" and also play a sound when leveling up.
That would be a good option. Is there a matching unused sound in the MPQ file?
I was thinking that maybe this could be "Audio Feedback" and also play a sound when leveling up.
It's sad that even the PSX had a sound for leveling up, putting stats in, and other UI button presses. Even sadder is when you walked over several piles of gold, it would pick all of them up at once pressing one button. :S
@AJenbo Perhaps PSX sounds and features should be built in optionally. Anyone who have the PSX MPQ files could use it then.
I was thinking that maybe this could be "Audio Feedback" and also play a sound when leveling up.
There is a patch for sound at level up - I haven't checked how it works, because it just works, but could probably back(forward?)-port it.
Level up sound from PSX below, fix the extension, renamed for github.
EDIT: you could also use the Diablo 2 sound. I think the problem is adding new sounds requires also distributing extra assets along the usual executable.
Distributing assets would certainly be a problem, I wouldn't even link to it.
I just checked the patch - it's using the sound for IS_QUESTDN, which is nice but may be confusing.
Yep, you won't be able to do much without providing a new MPQ, even with free/hand made graphics and sounds, it still has to be provided to the end user.
If I may add my two cents, the level up sound could be a procedural sound. So there would be no need to include extra assets.
Example: https://stackoverflow.com/a/10111570
If I may add my two cents, the level up sound could be a procedural sound.
That's soooo 1986. Are we gonna have cool 8-bit sounds soon? :P
If I may add my two cents, the level up sound could be a procedural sound.
That's soooo 1986. Are we gonna have cool 8-bit sounds soon? :P
On a side note, Diablo was released closer to 1986 than to 2021.
Maybe we we can train an AI to talk like Farnham to announce level ups (I'm still looking for a purpose for him).
@galaxyhaxz
That's soooo 1986. Are we gonna have cool 8-bit sounds soon? :P
Well, we can fit the real sound data to a set of (math) functions and generate more high-quality sounds it may not sound so synthetic depending on how it's done.
@joewis
Maybe we we can train an AI to talk like Farnham to announce level ups (I'm still looking for a purpose for him).
Oh, you are not alone! I've been thinking a lot about it. That's the main reason I wanted to transcribe the missing audios (#1093) because it would require as much data as possible. https://github.com/mozilla/TTS#example-training-and-fine-tuning-lj-speech-dataset
@yuripourre I actually used AI on wirt but the results weren't impressive : P
@qndel that's good to know, do you have any sample? What AI did you use?
I don't remember : P I could probably dig something up on discord
Can't you use the same sound that is played when you pickup gold manually? That is what Basemod does for D2.
Can't you use the same sound that is played when you pickup gold manually? That is what Basemod does for D2.
We already play no sound...
Sorry, I was thinking of the generic pickup sound from the inventory (which is the one Basemod uses).
...and also play a sound when leveling up.
That reminds me of the level-up sound from the PSX version. I quite liked that one.
Other mods appear to have used IS_QUESTDN as the level-up sound.
That reminds me of the level-up sound from the PSX version. I quite liked that one.
I did too, and a download for it is provided above. Though I still liked the D2 sound better.
DevilutionX is slowly reaching yet another roadblock. Just as there are many game-breaking bugs that won't be fixed to maintain save compatibility, there are many features/improvements/additional fixes that can't be made without providing additional assets.
You have to make a decision on how far you are going to take it. Given users already have to download additional libraries (SDL) and a TTF alongside DevilX, you might as well throw in an additional MPQ. Want a graphic for stash? Want sound for leveling up? Want to fix the broken player animations? You have no choice but to provide the assets. I think it should be fine, so long as the assets come from Diablo or the author gives permission. Example:
DEVILX.MPQ
asset credits
As long as you aren't stealing music from other games or taking assets without permission (unless they come from PSX/D2), I think you will be fine.
We already have devilutionx.mpq in the zip. We will not be distributing content from other games, ports etc. If people want to use content from other games they must own those games and extract the content item selfs.
Yeah, I figured. You are really shooting yourself in the foot here, especially if you won't even provide user-created content.
You are really shooting yourself in the foot here, especially if you won't even provide user-created content.
??? I just said we already provide user-created content.
I didn't see a devilutionx.mpq in the zip, at least for the windows release. Are you also against providing fixed/modified versions of existing assets from D1?
I can't use it. I don't understand. There is a problem.
@galaxyhaxz it is in the circleci windows and linux zips
I can't use it. I don't understand. There is a problem.
@alican3437 what are you referring to?
Who are you talking to whom are you artificial intelligence a real person?
Found it, so I see you have provided widescreen versions of some of the ui art, which is nice. Are there credits provided for the author? The credits background looks so natural it had to have originated from the original 3d models.
It's a 2D drawing done by BillieJoe, there is more on its way.
Wow, what an artist. Can't believe how great it looks, I seriously thought it came from some blizzard movie or the like.
EDIT: and why I don't mind using stuff from D2 is because usually user created content sucks. Especially graphics.
The gold pickup sound is really suitable. When we talk about a devilutionx.zip, where can it be found and what's content in there?
I agree, the pickup sound is also played in d2 when picking up items.
It's not a zip file it's the MPQ here: https://github.com/diasurgical/devilutionX/blob/master/Packaging/resources/devilutionx.mpq
The zip just contains the release builds and SDL.
The credits and the support screen are looking really nice.
@all What do you think about to "PlaySFX(IS_IGRAB);" also on manual pickup gold?
@Chance4us
@ALL What do you think about to "PlaySFX(IS_IGRAB);" also on manual pickup gold?
We already discussed this on discord. I'm going to implement that for all items on a toggle, so it will make the IGRAB sound for every pickup (like D2).
Auto pickup gold is in fact a useful function. Unfortunately it feels a bit unnatural because there is no feedback (no sound, no graphical message) when gold is collected at all. Therefore a suggestion to display a short message with the amount of gold received.