Open StephenCWills opened 3 years ago
It seems this may have been related to the HP overflow issue described in #1522. This behavior certainly is different from what I observed in vanilla, but it resolved itself when I fixed the HP overflow bug in my debug build.
There is probably similar check that concludes the golem is dead and so avoids it
Important information Windows 10 / Latest version (acc1578c) / Compiled using VS2019
Describe Enemy monsters don't target the Golem and will instead go to great lengths to get around him and attack the player.
To Reproduce Steps to reproduce the behavior:
Expected behavior It shouldn't even be possible to create a bugged Golem in the first place.