Closed dwojcik92 closed 3 years ago
Try disabling zerotier intergration
I was able to compile and run using the following flags:
cmake .. -DCMAKE_BUILD_TYPE=Release -DNONET=ON
Is this should be considered a bug or this integration is expermiental?
Instead try DISABLE_ZERO_TIER=ON
that way you can still play multiplayer via TCP.
Yes the ZeroTier integration is still in development, but I would say the issue looks to be with libzt it self, you should take the issue to them: https://github.com/zerotier/libzt
Important information Operating system: macOS 11.4 - Apple M1 chip DevilutionX version: source code from the master branch Did you download a release or did you compile yourself? Compiled myslef
Describe A lot of errors during the compilation on the Apple M1 chip.
To Reproduce Steps to reproduce the behavior:
Compile log: