Open qndel opened 2 years ago
The issue is embeded in the games graphics
but could be fixed by not overwriting that area - we could do a radius check to only update the globe without its surroundings
but could be fixed by not overwriting that area - we could do a radius check to only update the globe without its surroundings
or just by adding a proper custom alpha map in the devilution.mpq
Unrelated, but that mana value display text is fairly off-center as well, both horizontally as well as vertically. Not sure if you are tracking that separately if at all.
Unrelated, but that mana value display text is fairly off-center as well, both horizontally as well as vertically. Not sure if you are tracking that separately if at all.
Feel free to align horizontally, it doesn't have to be centered vertically (didn't want to put text over the white dot)
All players can eyeball the 50% mark with a glance.
A good idea is to put the top of the white text at the exact point where the value is 1/3 of the max i.e. at 33%. then with a glance you can tell if you crossed that point, if you see the "fluid" level below or in the text. This puts the text closer to the top of the angel/demon heads.
Please don't cover the white highlight! It will make the balls look extremely flat!
Pay attention to bottom right corner