Open qndel opened 1 year ago
Damn.... nice find. This explains a lot of erratic movement in the game.
Every time we get visual data on something we discover bugs - hp bars / floating dmg numbers, now path :D
and vision
don't forget the first monster in the level not giving xp. so xp bar too :P
Operating System
Windows x64
DevilutionX version
Other (please specify version number)
Describe
Probably a vanilla bug that only became visible while using https://github.com/diasurgical/devilutionX/pull/6101 single_2.zip
To Reproduce
Run debug build Enable seeing path (drawpath) Load the save and behold the mess
Expected Behavior
Pathfinding should be smarter than that
Additional context
Looks like if you get stunned, current movement simply gets consumed from the path which causes the rest of it to get shifted and usually end in walls/stuff = useless