Open LupusEtFlos opened 1 year ago
and what's the crash message?
I've had this issue as well.
No crash message presented via gui. Just hangs and gets a sigterm. Namespace SIGNAL, Code 8 Floating point exception: 8
Happend on the x86_64 release build and a locally created arm build.
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------
Process: devilutionx [77334]
Path: /Applications/devilutionx_x86.app/Contents/MacOS/devilutionx
Identifier: com.diasurgical.devilutionx
Version: 1.5.0 (1.5.0)
Code Type: X86-64 (Translated)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2023-07-18 22:16:51.8653 -0500
OS Version: macOS 13.4.1 (22F82)
Report Version: 12
Anonymous UUID: EF22B875-F489-4FD1-90D7-BCAA64B037C2
Sleep/Wake UUID: D2A35D05-94F3-4B70-B125-9CD11C0AEB5A
Time Awake Since Boot: 160000 seconds
Time Since Wake: 2115 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_ARITHMETIC (SIGFPE)
Exception Codes: 0x0000000000000001, 0x0000000000000000
Termination Reason: Namespace SIGNAL, Code 8 Floating point exception: 8
Terminating Process: exc handler [77334]
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 devilutionx 0x104b12745 0x10490e000 + 2115397
1 devilutionx 0x104b12ee4 0x10490e000 + 2117348
2 devilutionx 0x104a7476a 0x10490e000 + 1468266
3 devilutionx 0x104a73906 0x10490e000 + 1464582
4 devilutionx 0x104a5992a 0x10490e000 + 1358122
5 devilutionx 0x104a594c8 0x10490e000 + 1357000
6 devilutionx 0x104a5b638 0x10490e000 + 1365560
7 devilutionx 0x104a7232b 0x10490e000 + 1458987
8 devilutionx 0x10499e58d 0x10490e000 + 591245
9 devilutionx 0x10493dd84 0x10490e000 + 195972
10 dyld 0x20502841f start + 1903
Thread 1:: com.apple.rosetta.exceptionserver
0 runtime 0x7ff7ffecd694 0x7ff7ffec9000 + 18068
Thread 2:
0 runtime 0x7ff7ffeeb87c 0x7ff7ffec9000 + 141436
Thread 3:
0 runtime 0x7ff7ffeeb87c 0x7ff7ffec9000 + 141436
Thread 4:
0 runtime 0x7ff7ffeeb87c 0x7ff7ffec9000 + 141436
Thread 5:
0 runtime 0x7ff7ffeeb87c 0x7ff7ffec9000 + 141436
Thread 6:: caulk.messenger.shared:17
0 ??? 0x7ff895cae9a8 ???
1 libsystem_kernel.dylib 0x7ff80607852e semaphore_wait_trap + 10
2 caulk 0x7ff80fe0b07e caulk::semaphore::timed_wait(double) + 150
3 caulk 0x7ff80fe0af9c caulk::concurrent::details::worker_thread::run() + 30
4 caulk 0x7ff80fe0acb0 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*>>>(void*) + 41
5 libsystem_pthread.dylib 0x7ff8060b71d3 _pthread_start + 125
6 libsystem_pthread.dylib 0x7ff8060b2bd3 thread_start + 15
Thread 7:
0 runtime 0x7ff7ffeeb87c 0x7ff7ffec9000 + 141436
Thread 8:: com.apple.NSEventThread
0 ??? 0x7ff895cae9a8 ???
1 libsystem_kernel.dylib 0x7ff8060785b2 mach_msg2_trap + 10
2 libsystem_kernel.dylib 0x7ff80608672d mach_msg2_internal + 78
3 libsystem_kernel.dylib 0x7ff80607f5e4 mach_msg_overwrite + 692
4 libsystem_kernel.dylib 0x7ff80607889a mach_msg + 19
5 CoreFoundation 0x7ff806192a40 __CFRunLoopServiceMachPort + 145
6 CoreFoundation 0x7ff8061914cb __CFRunLoopRun + 1365
7 CoreFoundation 0x7ff80619091c CFRunLoopRunSpecific + 560
8 AppKit 0x7ff8092e4789 _NSEventThread + 132
9 libsystem_pthread.dylib 0x7ff8060b71d3 _pthread_start + 125
10 libsystem_pthread.dylib 0x7ff8060b2bd3 thread_start + 15
Thread 9:: AudioQueue thread
0 ??? 0x7ff895cae9a8 ???
1 libsystem_kernel.dylib 0x7ff8060785b2 mach_msg2_trap + 10
2 libsystem_kernel.dylib 0x7ff80608672d mach_msg2_internal + 78
3 libsystem_kernel.dylib 0x7ff80607f5e4 mach_msg_overwrite + 692
4 libsystem_kernel.dylib 0x7ff80607889a mach_msg + 19
5 CoreFoundation 0x7ff806192a40 __CFRunLoopServiceMachPort + 145
6 CoreFoundation 0x7ff8061914cb __CFRunLoopRun + 1365
7 CoreFoundation 0x7ff80619091c CFRunLoopRunSpecific + 560
8 libSDL2-2.0.0.dylib 0x10ddbf7eb audioqueue_thread + 1087
9 libSDL2-2.0.0.dylib 0x10dd3ce31 SDL_RunThread + 44
10 libSDL2-2.0.0.dylib 0x10ddac957 RunThread + 9
11 libsystem_pthread.dylib 0x7ff8060b71d3 _pthread_start + 125
12 libsystem_pthread.dylib 0x7ff8060b2bd3 thread_start + 15
Thread 10:: caulk.messenger.shared:high
0 ??? 0x7ff895cae9a8 ???
1 libsystem_kernel.dylib 0x7ff80607852e semaphore_wait_trap + 10
2 caulk 0x7ff80fe0b07e caulk::semaphore::timed_wait(double) + 150
3 caulk 0x7ff80fe0af9c caulk::concurrent::details::worker_thread::run() + 30
4 caulk 0x7ff80fe0acb0 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*>>>(void*) + 41
5 libsystem_pthread.dylib 0x7ff8060b71d3 _pthread_start + 125
6 libsystem_pthread.dylib 0x7ff8060b2bd3 thread_start + 15
Thread 11:: AQConverterThread
0 ??? 0x7ff895cae9a8 ???
1 libsystem_kernel.dylib 0x7ff80607b0ee __psynch_cvwait + 10
2 libsystem_pthread.dylib 0x7ff8060b7758 _pthread_cond_wait + 1242
3 libAudioToolboxUtility.dylib 0x7ff81528b8c0 CADeprecated::CAGuard::Wait() + 54
4 AudioToolbox 0x7ff8163cad8f AQConverterManager::AQConverterThread::ConverterThreadEntry(void*) + 729
5 libAudioToolboxUtility.dylib 0x7ff81526c3ab CADeprecated::CAPThread::Entry(CADeprecated::CAPThread*) + 77
6 libsystem_pthread.dylib 0x7ff8060b71d3 _pthread_start + 125
7 libsystem_pthread.dylib 0x7ff8060b2bd3 thread_start + 15
Thread 12:: com.apple.audio.IOThread.client
0 ??? 0x7ff895cae9a8 ???
1 libsystem_kernel.dylib 0x7ff8060785b2 mach_msg2_trap + 10
2 libsystem_kernel.dylib 0x7ff80608672d mach_msg2_internal + 78
3 libsystem_kernel.dylib 0x7ff80607f5e4 mach_msg_overwrite + 692
4 libsystem_kernel.dylib 0x7ff80607889a mach_msg + 19
5 CoreAudio 0x7ff8082c2175 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 111
6 CoreAudio 0x7ff8081ac6a1 HALC_ProxyIOContext::IOWorkLoop() + 4035
7 CoreAudio 0x7ff8081ab049 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 80
8 CoreAudio 0x7ff80831a946 HALB_IOThread::Entry(void*) + 72
9 libsystem_pthread.dylib 0x7ff8060b71d3 _pthread_start + 125
10 libsystem_pthread.dylib 0x7ff8060b2bd3 thread_start + 15
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x00000000000005be rbx: 0x0000000000000534 rcx: 0x00000000000003bc rdx: 0x0000000000000000
rdi: 0x0000000000000000 rsi: 0x00000000000005be rbp: 0x000000030da2f480 rsp: 0x000000030da2f450
r8: 0x0000000000000000 r9: 0x0000000000003e00 r10: 0x000000000000801f r11: 0x0000000000003fff
r12: 0x0000000104cb89d0 r13: 0x0000600001d19000 r14: 0x0000053400000800 r15: 0x0000000104cd25f0
rip: <unavailable> rfl: 0x0000000000200242
tmp0: 0x0000000000000000 tmp1: 0x00000000000005be tmp2: 0x0000000000000000
Binary Images:
0x205022000 - 0x2050bdfff dyld (*) <5db85b72-c63a-3182-91e5-5c942ec30e48> /usr/lib/dyld
0x7ff7ffec9000 - 0x7ff7ffef8fff runtime (*) <c4d322c3-30c5-3c52-adb8-2fd12ec92bc0> /usr/libexec/rosetta/runtime
0x10d357000 - 0x10d3aafff libRosettaRuntime (*) <c8f25cdc-b334-3f67-bc30-50e9852f8da2> /Library/Apple/*/libRosettaRuntime
0x10490e000 - 0x104c99fff com.diasurgical.devilutionx (1.5.0) <89974e25-15e4-3073-bc67-9b88e0d4ef7d> /Applications/devilutionx_x86.app/Contents/MacOS/devilutionx
0x10e0e5000 - 0x10e3c4fff discord_game_sdk.dylib (*) <9a52e534-b1c7-3ffc-9deb-d7d81fdddce0> /Applications/devilutionx_x86.app/Contents/Frameworks/discord_game_sdk.dylib
0x10d909000 - 0x10d92cfff libpng16.16.dylib (*) <b574b00f-78dc-37d6-a47c-72e0e7494eaf> /Applications/devilutionx_x86.app/Contents/Frameworks/libpng16.16.dylib
0x10d9d3000 - 0x10da12fff libsodium.23.dylib (*) <ed7c7f70-3373-3f37-b357-10ce9700cc34> /Applications/devilutionx_x86.app/Contents/Frameworks/libsodium.23.dylib
0x10d97c000 - 0x10d98ffff libfmt.9.1.0.dylib (*) <26c61da9-20ee-3061-8cf0-14267cacc619> /Applications/devilutionx_x86.app/Contents/Frameworks/libfmt.9.1.0.dylib
0x10dcd7000 - 0x10ddfefff libSDL2-2.0.0.dylib (*) <fa15f4bf-fd1e-37bc-9f2a-2c924ce26015> /Applications/devilutionx_x86.app/Contents/Frameworks/libSDL2-2.0.0.dylib
0x114051000 - 0x114060fff libobjc-trampolines.dylib (*) <1d043270-56bc-35fb-bef3-b1ba8ecb9120> /usr/lib/libobjc-trampolines.dylib
0x11be2b000 - 0x11bf6afff com.apple.audio.units.Components (1.14) <1506f5ce-501f-36b7-a132-4a058d8462dd> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x11da7a000 - 0x11e3fdfff com.apple.audio.AudioDSPComponents (1.0) <b2ab4808-92a3-3c11-896e-4a477cb9bc58> /System/Library/Components/AudioDSP.component/Contents/MacOS/AudioDSP
0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ???
0x7ff806077000 - 0x7ff8060b0ff7 libsystem_kernel.dylib (*) <eb4e80a0-99da-32dc-b9ad-394fbb50a0ac> /usr/lib/system/libsystem_kernel.dylib
0x7ff80fe09000 - 0x7ff80fe2dff3 com.apple.audio.caulk (1.0) <905c3d28-a423-35c6-8a02-c88ba83bc3f6> /System/Library/PrivateFrameworks/caulk.framework/Versions/A/caulk
0x7ff8060b1000 - 0x7ff8060bcfff libsystem_pthread.dylib (*) <8cb0b396-011f-31f2-8915-94cde1abae84> /usr/lib/system/libsystem_pthread.dylib
0x7ff806116000 - 0x7ff8065b0fff com.apple.CoreFoundation (6.9) <661e8471-af64-30f9-9ce3-40bdaeeec321> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x7ff809146000 - 0x7ff80a14dff8 com.apple.AppKit (6.9) <935dfca1-61f9-377d-895a-99ef90266c86> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x7ff815260000 - 0x7ff815291fe7 libAudioToolboxUtility.dylib (*) <1b6c354b-02fe-36f7-84f2-edb3cf5bf565> /usr/lib/libAudioToolboxUtility.dylib
0x7ff816399000 - 0x7ff8164bbffb com.apple.audio.toolbox.AudioToolbox (1.14) <e63118c9-2f09-38e6-89bb-5f8ebc7e3619> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x7ff807fd3000 - 0x7ff808684ff6 com.apple.audio.CoreAudio (5.0) <61b97c10-5b99-3184-b5b8-48f90b6eabc3> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=646.0M resident=0K(0%) swapped_out_or_unallocated=646.0M(100%)
Writable regions: Total=1.8G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.8G(100%)
VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate framework 128K 1
Activity Tracing 256K 1
CG backing stores 3328K 4
CG image 60K 7
ColorSync 236K 25
CoreAnimation 76K 11
CoreGraphics 12K 2
CoreGraphics (reserved) 8K 1 reserved VM address space (unallocated)
CoreUI image data 1028K 7
Foundation 36K 2
Image IO 4K 1
Kernel Alloc Once 8K 1
MALLOC 298.3M 61
MALLOC guard page 192K 9
MALLOC_MEDIUM (reserved) 952.0M 8 reserved VM address space (unallocated)
MALLOC_NANO (reserved) 384.0M 1 reserved VM address space (unallocated)
Rosetta Arena 4096K 2
Rosetta Generic 1128K 279
Rosetta IndirectBranch 1024K 1
Rosetta JIT 128.0M 1
Rosetta Return Stack 220K 22
Rosetta Thread Context 220K 22
STACK GUARD 20K 5
Stack 13.6M 12
Stack Guard 56.0M 7
VM_ALLOCATE 3048K 38
VM_ALLOCATE (reserved) 44K 4 reserved VM address space (unallocated)
__CTF 824 1
__DATA 23.9M 505
__DATA_CONST 30.2M 327
__DATA_DIRTY 1392K 174
__FONT_DATA 2352 1
__INFO_FILTER 8 1
__LINKEDIT 173.5M 16
__OBJC_RO 66.3M 1
__OBJC_RW 2010K 2
__TEXT 472.5M 529
dyld private memory 260K 2
mapped file 4.4G 1326
shared memory 1336K 19
unshared pmap 13.4M 10
=========== ======= =======
TOTAL 7.0G 3449
TOTAL, minus reserved VM space 5.7G 3449
-----------
Full Report
-----------
{"app_name":"devilutionx","timestamp":"2023-07-18 22:16:53.00 -0500","app_version":"1.5.0","slice_uuid":"89974e25-15e4-3073-bc67-9b88e0d4ef7d","build_version":"1.5.0","platform":1,"bundleID":"com.diasurgical.devilutionx","share_with_app_devs":0,"is_first_party":0,"bug_type":"309","os_version":"macOS 13.4.1 (22F82)","roots_installed":0,"name":"devilutionx","incident_id":"37339321-91EB-4245-9C7D-B7D57C38B232"}
{
"uptime" : 160000,
"procRole" : "Foreground",
"version" : 2,
"userID" : 501,
"deployVersion" : 210,
"modelCode" : "Mac14,2",
"coalitionID" : 19643,
"osVersion" : {
"train" : "macOS 13.4.1",
"build" : "22F82",
"releaseType" : "User"
},
"captureTime" : "2023-07-18 22:16:51.8653 -0500",
"incident" : "37339321-91EB-4245-9C7D-B7D57C38B232",
"pid" : 77334,
"translated" : true,
"cpuType" : "X86-64",
"roots_installed" : 0,
"bug_type" : "309",
"procLaunch" : "2023-07-18 22:16:25.7342 -0500",
"procStartAbsTime" : 3972329530699,
"procExitAbsTime" : 3972956292916,
"procName" : "devilutionx",
"procPath" : "\/Applications\/devilutionx_x86.app\/Contents\/MacOS\/devilutionx",
"bundleInfo" : {"CFBundleShortVersionString":"1.5.0","CFBundleVersion":"1.5.0","CFBundleIdentifier":"com.diasurgical.devilutionx"},
"storeInfo" : {"deviceIdentifierForVendor":"4059C828-6D8C-5B00-B70B-7BDFC8F24B36","thirdParty":true},
"parentProc" : "launchd",
"parentPid" : 1,
"coalitionName" : "com.diasurgical.devilutionx",
"crashReporterKey" : "EF22B875-F489-4FD1-90D7-BCAA64B037C2",
"codeSigningID" : "",
"codeSigningTeamID" : "",
"codeSigningValidationCategory" : 0,
"codeSigningTrustLevel" : 0,
"wakeTime" : 2115,
"sleepWakeUUID" : "D2A35D05-94F3-4B70-B125-9CD11C0AEB5A",
"sip" : "enabled",
"exception" : {"codes":"0x0000000000000001, 0x0000000000000000","rawCodes":[1,0],"type":"EXC_ARITHMETIC","signal":"SIGFPE"},
"termination" : {"flags":0,"code":8,"namespace":"SIGNAL","indicator":"Floating point exception: 8","byProc":"exc handler","byPid":77334},
"extMods" : {"caller":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"system":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"targeted":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"warnings":0},
"faultingThread" : 0,
"threads" : 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and what's the crash message?
Sorry my screenshot didn't seem to attach, I'll try again after replicating the issue.
Edit: screenshot attached at last.
PS4 is not the only platform this occurs on: #5168
The issue is that some platforms implement what is known as a "window texture" when Upscale
is turned off. SDL will create a renderer and a texture under the covers and store references to them in the window's private data. That makes these references more or less inaccessible by DevilutionX. These references can only be destroyed if the window itself is destroyed. Since, as the error message suggests, only one renderer can be associated with the window, there is no way to turn Upscale
back on without causing this error.
The issue stems from the fact that SDL, as far as I know, doesn't really support this use-case. The prevailing recommendation is to use their Render API where possible, and their assumption is that applications would only use the "window surface" if they were not intending to use the Render API at all for whatever reason.
https://github.com/libsdl-org/SDL/blob/release-2.26.5/include/SDL_video.h#L1287
Below are some simple ideas I came up with for dealing with this error.
Recreate the window when Upscale
is changed. We already do this in some cases on Windows systems to work around similar issues.
I don't know if this would work on all platforms. Consoles in particular don't typically have an MDI in which multiple windows would really make sense so I'm not sure what would happen on PS4, for instance, if we tried to do this.
Hack in a mechanism to destroy the window texture and renderer. This is pretty straightforward and should work just fine. It's basically the same thing we do when we recreate the renderer after changing some of the other settings, except we'd have to get access to the private window data to do it.
Get rid of the Upscale
option, from the Settings menu at least. If users want to switch to the window surface for whatever reason, they can modify the INI file directly. This would allow our application to work as SDL intended, only using the window surface when we don't intend to use the renderer at all.
Just ignore it. This is similar to removing the option from the menu in that users on systems that use a window texture would have to modify the INI file directly. The option would continue to work on platforms that don't use a window texture, and we'll probably continue to get crash reports from users on platforms that do. The major downside is the trap that occurs after turning Upscale
off. Because the crash only occurs when turning Upscale
on, you end up stuck with that setting unless you directly modify the INI.
Perhaps a hybrid solution could involve identifying the platforms that use a window texture and and only hiding the option in those cases.
Don't actually change Upscale
until the user restarts the application. We can add a note to the description that specifies the setting only takes effect after closing and reopening the game.
Do we already destroy and recreate the window? That might solve the issue.
Alternatively I think we need a "Requires restart" flag for this sort of setting.
Operating System
PlayStation 4
DevilutionX version
1.5.0 (latest release)
Describe
SDL crash message when trying out resolution modes and other graphic options.
To Reproduce
Go to settings>graphics>attempt to change resolution while also changing "fit to screen" and "upscale".
Expected Behavior
Properly changing the resolution
Additional context
No response