diasurgical / devilutionX

Diablo build for modern operating systems
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Change speed descriptions to reflect what actually happens #7184

Open DakkJaniels opened 2 months ago

qndel commented 2 months ago

Personally I'm not a fan of this change, old descriptions felt cool :P

AJenbo commented 2 months ago

At least i would not put the tick count in there, it's an implementation detail that the user should not really be aware of.

DakkJaniels commented 2 months ago

Personally I'm not a fan of this change, old descriptions felt cool :P

I guess, but people are confused by them, thinking the game changes (e.g., monster AI changes to become more aggressive) beyond just making it faster.

At least i would not put the tick count in there, it's an implementation detail that the user should not really be aware of.

I can remove that.

kphoenix137 commented 2 months ago

I think the descriptions are a bit confusing. I would revise to something like: Standard game speed 1.5x game speed 2x game speed 2.5x game speed

Stuff like Game runs 150% faster than normal makes you do mental gymnastics to figure out how fast that it, despite being technically correct. I could see many users mistakenly thinking that means "The game runs at 150% speed".

Additionally, the old descriptions could be appended to my suggestion, giving a very clear demonstration of what is happening, as well as being immersive.