Clean up the cursor selection code that select by tile shapes.
Rather then check for selection type using < and > in cursor.cpp it now check for a flag, the previous checks where only working correctly because there are no items and objects that are 3 tiles tall.
There isn't isn't any code for seeing if a 3 tile tall object/item was clicked.
Clean up the cursor selection code that select by tile shapes.
Rather then check for selection type using
<
and>
in cursor.cpp it now check for a flag, the previous checks where only working correctly because there are no items and objects that are 3 tiles tall. There isn't isn't any code for seeing if a 3 tile tall object/item was clicked.