Closed NiteKat closed 3 weeks ago
The GroupUnity()
function used to have a loop that wakes up the whole pack when processing the leader.
The logic to wake them up was removed in #2379, and the loop was subsequently removed in #2421. I suppose it will need to be added back in some form.
Here's a save with Goldblight for testing. single_0.sv.zip
Recommended debug commands:
dev.player.god()
dev.search.monster("Goldblight")
Operating System
Windows x64
DevilutionX version
1.5.3
Describe
The Blood Claw Unique and his minions wake up separately instead of all waking up if any one individual is woken up.
To Reproduce
Expected Behavior
When any one of the Blood Claw unique pack wakes up, they all should.
Additional context
No response