dicarlolab / ThreeDWorld

Generator of interactive Unity-based 3D environments with physics
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Backgrounds #36

Open honeybunches-of-oates opened 8 years ago

honeybunches-of-oates commented 8 years ago

For a second form of procedural generation, not using the room, we could instead randomly select from a group of maps (i.e. forest, beach, desert, mountains, etc.). These maps could have a series of procedural placement planes which could be used for randomly placing a group of randomly selected objects and taking pictures of them with randomized light intensity, angles, bounces, etc. The camera can be placed such that it acquires images of said objects at various random angles. I will comment some urls of potential environments as where as a link to the "Top Environments" in the unity asset store. I'm afraid most game ready maps we are looking for will only be found in the asset store/on that page, I don't think many third party sources will offer us game ready unity scenes.

honeybunches-of-oates commented 8 years ago

https://www.assetstore.unity3d.com/en/#!/content/55044

honeybunches-of-oates commented 8 years ago

https://www.assetstore.unity3d.com/en/#!/content/9810, seems to be old, but i think these and some other old ones may still work despite this, but we'll have to investigate

honeybunches-of-oates commented 8 years ago

https://www.assetstore.unity3d.com/en/#!/content/49778, this one looks like a lot of stuff, but it also looks unupdated and I'm not confident that the package contains any maps despite what their advertising suggests.

honeybunches-of-oates commented 8 years ago

https://www.assetstore.unity3d.com/en/#!/content/16955, also seems unupdated, but looks really darn good

honeybunches-of-oates commented 8 years ago

https://www.assetstore.unity3d.com/en/#!/content/54150

honeybunches-of-oates commented 8 years ago

https://www.assetstore.unity3d.com/en/#!/content/61174

honeybunches-of-oates commented 8 years ago

https://www.assetstore.unity3d.com/en/#!/content/45188, this looks pretty good for putting objects in grass to add obscuring of objects

honeybunches-of-oates commented 8 years ago

Feel free to look for more from here: https://www.assetstore.unity3d.com/en/#!/list/8463-top-environments-pc-mobile

yamins81 commented 8 years ago

@jazzguitarist Why is this issue high priority? How does it relate to other issues that we've identified as high priority -- those centered around getting the "control" done?