Closed honeybunches-of-oates closed 7 years ago
Look into various ways to make the prefab generation work or at least persist when it fails to generate the prefab of an object.
see this
http://answers.unity3d.com/questions/425199/how-do-i-release-editor-memory.html
but also this
http://forum.unity3d.com/threads/running-out-of-memory-building-a-bunch-of-asset-bundles-in-the-editor.196529/
see the comment at the end about SaveAssets
resolved at least for now by running editor in Play mode
Look into various ways to make the prefab generation work or at least persist when it fails to generate the prefab of an object.