dicarlolab / ThreeDWorld

Generator of interactive Unity-based 3D environments with physics
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Run import and prefab creation kubelik, and make a build and put it on dicarlo-3d-world-editor (18.93.5.202) #45

Open honeybunches-of-oates opened 7 years ago

yamins81 commented 7 years ago

This has been done with ~6k objects, for some reason it quit in the middle and only produced ~5300 prefabs. We'll get back to this issue after the assetbundle stuff has been resolved (see issue #22 )

chengxuz commented 7 years ago

Prefabs and assetbundles cross-platform creating and using tests:

  1. Prefabs are NOT universal across different platforms, e.g. prefabs generated from any platform can not be correctly seen or used on other platform. But I have not tested using prefabs generated from other platform to build assetbundles, I suspect it would work.
  2. Assetbundles seem to be universal across platforms (mac, linux, windows). Assetbundles generated from any of the three platforms can be used elsewhere with everything normal.

So the 5300 prefabs generated on windows can only be transformed to assetbundles on windows (which I believe to be fast).