Closed yamins81 closed 7 years ago
I bundled 216 prefabs from shapenet once into a single bundle and once to one bundle per prefab. Populating a scene with all the prefabs loaded in two ways ended up with no difference between the two methods. I'm going to move forward with changing ProceduralGeneration code to load the assets from separate bundles (one bundle for each prefab). I'm putting the generated bundles in Assets/AssetBundles directory under /threedworld. Let me know if you have any comments.
@pbashivan I am closing this. Feel free to re-open this if needed.
I'm trying to import some of the generated prefabs to my machine (mac) to try the timing test. I tried two ways to do this.
Anybody has any ideas?