Closed damro closed 7 years ago
After talking to Michael Mara, we learned that the smoothness / roughness parameter in Unity can be inferred from the Ns parameter in .mtl files. However, there isn't a clear formula to convert between both parameters.
So we have to determine this conversion empirically, which means we have to collect some data points to fit a conversion function as follows:
This should be done, before we convert all materials into prefabs to avoid having to redo them all.
Progress: All done except 2.
Everything done. Look at wiki how random materials can be specified.
The smoothness / roughness is not specified in the .mtl files. Will contact DOSCH about that.