dicarlolab / ThreeDWorld

Generator of interactive Unity-based 3D environments with physics
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cache model data so models don't need to be loaded on start up #68

Closed yamins81 closed 7 years ago

yamins81 commented 7 years ago

Whatever data is needed to filter models for use with procedural generation should be cached. Options include:

1) put the data into the mongodb and that access the mongodb from Unity 2) use a unity-local database (like used to be used for prefabdatabase 3) put stuff in a json document that's loaded and saved.

yamins81 commented 7 years ago

This is very time sensitive.

pbashivan commented 7 years ago

Is this going to fix the long loading time when starting a new simulation? Everytime I'm starting a new unity simulation (through the tdw_queue) it takes a long time to start up. Does this thread affect this issue?

chengxuz commented 7 years ago

Done. See instructions of "Mongodb Integration" in README