Closed fnzr closed 5 years ago
This is an excellent feature, along with the drag you have shown us, could possibly pave way to boss maps and such. I see you have commented out
;tpc := 0
;pc := []
;pc := [FormationProfile]
;tpc := WaitForPixelColor(FormationProfilex,FormationProfiley,pc)
Was this giving you issues? I find that, the longer the script runs, the longer the animations take, and WaitForPixelColor()
waits for the Tdoll portraits to appear after before running WFindClick()
to find the doll. I can impliment another way of waiting for the portraits that doesnt use WaitForPixelColor()
if it is an issue.
I meant to bring that up but it slipped my mind.
Yes, right on the first formation swap it would get stuck in that line. Since it worked without it, I just commented out and forgot about it.
This check is something we should have though. I hamfisted a sleep 500
after if dualDPS
, but your check seems more reasonable.
You could try using WaitForPixelColor
without changing the implementation. Maybe I was using it wrong and that's way it got stuck.
These changes allow to optionally use 2 loaded dolls on drag runs To use 2 pairs of dolls, add Doll3 and Doll4 to the config.ini:
Doll 1 is paired with Doll 2 and Doll 3 with Doll 4. In this example, at every run M4A1 will swap with Sop and G11 with AR15. To disable this feature, simply don't add Doll3/4 entries or comment them out with
#
To allow a corpse to be the echelon leader, I also increased the formation search to the third slot.