Closed janstarke closed 1 year ago
I already added a custom udev rule:
SUBSYSTEM=="input", ATTRS{idVendor}=="045e", ATTRS{idProduct}=="028e", KERNEL=="event*", ENV{ID_INPUT_JOYSTICK}="1"
to make sure that my gamepads are detected as joysticks. But this didn't help :-(
Is this still an issue with the latest Snap package (1.4)?
I'm not able to test this because I don't have access to this computer anymore :-(
Description
When trying to run STK in Raspberry OS, my game conrollers are not detected by STK. When I run STK, I got the following error message:
InputManager: Failed to init SDL game controller: Could not initialize UDEV
Because I was not sure if something is wrong with my system configuration, I tried to access the controllers via SDL using a simple python script, which works without problems. So, I think there may be a problem with STK itself.
Steps to reproduce
When runnning, no controllers are displayed in the controls list. Also, the error message above is displayed in the console.
Configuration
STK release version: 1.2
STK Source (PPA, distribution package, official binary, etc.): snapcraft.io
System: Linux raspberrypi 5.4.79-v7l+ #1373 SMP armv7l GNU/Linux
Graphics card: VideoCore VI
CPU: BCM2711
Gamepads/keyboards models if related to the issue: Microsoft Xbox 360 Controller, nacon PC Gaming Controlller BB5022Gry
Additional information
stdout.log:
input.xml:
Error message:
Python script used to test my SDL config:
Output: