diego1996 / gamekit

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Tick rate is hardcoded and macro definition is used where gkEngine::m_tickRate should be used. #146

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Tick rate macro is used where the class gkEngine member static member 
m_tickRate should be used.

What is the expected output? What do you see instead?
macro definition is used.

What version of the product are you using? On what operating system?
trunk on Linux(Gentoo) and WinNt(Win7)

Please provide any additional information below.

patch applied, more should follow, a consensus would need to be reached on a 
few items, should setters be Implemented or the ctor directly using the current 
rate hardcoded tick rate of 60 per second if a value of 0 is passed on 
instantiation.

Original issue reported on code.google.com by bsd...@gmail.com on 10 Mar 2011 at 10:33

Attachments:

GoogleCodeExporter commented 9 years ago
Fixed in r855, thanks for the patch.

Original comment by xavier.thomas.1980@gmail.com on 11 Mar 2011 at 2:57