Closed GoogleCodeExporter closed 9 years ago
Sure, we'll look into it.
What kind of method are you using to assign textures? Please check those 6
methods:
http://code.google.com/p/gamekit/wiki/Blender_Textures
Original comment by erwin.coumans
on 5 Dec 2009 at 8:23
The Ogre version seems to work better.
(try it out using those precompiled Windows binary, or build OgreKit yourself)
http://gamekit.googlecode.com/files/gamekit-executable-win32-osx.zip
There seems to be some textures missing (see attached screenshots from Blender
and
OgreKit), do you have a full version?
Original comment by erwin.coumans
on 7 Jan 2010 at 12:04
Attachments:
mine looks more like this
http://img693.imageshack.us/img693/1842/screenshotwy.png in
irrlicht, tho... the files are not as they appear either, i had to rename
convert
then rename them all to tga format so it might be jpg's masked as tga or
something
silly so it would load properly in blender.
Original comment by teslaene...@gmail.com
on 7 Jan 2010 at 4:03
all i did was with blender 2.5 alpha select all and join all the meshes. and it
segfaults here.
Original comment by teslaene...@gmail.com
on 7 Jan 2010 at 4:28
Attachments:
There is an issue with memory allocation indeed.
We'll look into it.
Attached is the same .blend saved using Blender 2.49b
Original comment by erwin.coumans
on 23 Mar 2010 at 9:02
Attachments:
this issue seems to be related to the deprecated IrrKit project. OgreKit /
trunk should be working fine.
Original comment by erwin.coumans
on 8 Sep 2010 at 4:14
Original issue reported on code.google.com by
teslaene...@gmail.com
on 4 Dec 2009 at 10:08