diego1996 / gamekit

Automatically exported from code.google.com/p/gamekit
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one texture per mesh only #21

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. load this blend http://tecan.ath.cx/monkit2.blend
2. because its one mesh you only see one texture.
3.

Original issue reported on code.google.com by teslaene...@gmail.com on 4 Dec 2009 at 10:08

GoogleCodeExporter commented 9 years ago

Sure, we'll look into it.

What kind of method are you using to assign textures? Please check those 6 
methods:
http://code.google.com/p/gamekit/wiki/Blender_Textures

Original comment by erwin.coumans on 5 Dec 2009 at 8:23

GoogleCodeExporter commented 9 years ago

The Ogre version seems to work better.
(try it out using those precompiled Windows binary, or build OgreKit yourself)
http://gamekit.googlecode.com/files/gamekit-executable-win32-osx.zip

There seems to be some textures missing (see attached screenshots from Blender 
and 
OgreKit), do you have a full version?

Original comment by erwin.coumans on 7 Jan 2010 at 12:04

Attachments:

GoogleCodeExporter commented 9 years ago
mine looks more like this 
http://img693.imageshack.us/img693/1842/screenshotwy.png in
irrlicht,  tho... the files are not as they appear either, i had to rename 
convert
then rename them all to tga format so it  might be jpg's masked as tga or 
something
silly so it would load properly in blender.

Original comment by teslaene...@gmail.com on 7 Jan 2010 at 4:03

GoogleCodeExporter commented 9 years ago
all i did was with blender 2.5 alpha select all and join all the meshes. and it
segfaults here.

Original comment by teslaene...@gmail.com on 7 Jan 2010 at 4:28

Attachments:

GoogleCodeExporter commented 9 years ago
There is an issue with memory allocation indeed.

We'll look into it.
Attached is the same .blend saved using Blender 2.49b

Original comment by erwin.coumans on 23 Mar 2010 at 9:02

Attachments:

GoogleCodeExporter commented 9 years ago
this issue seems to be related to the deprecated IrrKit project. OgreKit / 
trunk should be working fine.

Original comment by erwin.coumans on 8 Sep 2010 at 4:14