diego1996 / gamekit

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No Samples work into build_type Release #261

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. svn checkout
2. cmake with CMAKE_BUILD_TYPE to Release
3. Compile the projects with whatever Samples
4. Run any of Samples

What is the expected output? What do you see instead?
I expected that application run. Juste after any main loop, I got this message; 
CppDemo: enter main loop.
Segmentation fault (core dumped)

What version of the product are you using? On what operating system?
rev: r1166, Linux version 3.5.0-2.fc17.x86_64 - (gcc version 4.7.0 20120507 
(Red Hat 4.7.0-5) (GCC)

Please provide any additional information below.
That's doing the same with Guidemo and our custom application. Debug version 
work great.

Original issue reported on code.google.com by xelfes on 15 Aug 2012 at 2:03

GoogleCodeExporter commented 9 years ago
Works for me...this might be related to 
http://code.google.com/p/gamekit/issues/detail?id=260

Can you checkout the latest revision and test again?

Original comment by thomas.t...@googlemail.com on 15 Aug 2012 at 4:23

GoogleCodeExporter commented 9 years ago
rev 1167; Same. I've tried cppdemo, guidemo and runtime. Always get 
segmentation fault (core dumped)

Original comment by xelfes on 15 Aug 2012 at 5:22

GoogleCodeExporter commented 9 years ago
All I can say, it works for me with gcc 4.6 in 32/64bit. Might be a gcc 
4.7-related thing!? 

Original comment by thomas.t...@googlemail.com on 15 Aug 2012 at 10:18

GoogleCodeExporter commented 9 years ago

Original comment by thomas.t...@googlemail.com on 8 Sep 2012 at 9:44