diego1996 / gamekit

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Bounds are not updated correctly for manual meshes #292

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. create mesh/submesh at runtime, esp. using clone()
2. display bounds in Ogre
3. bounds are incorrect

Patch adds 2 manual methods to update bounds manually.

Original issue reported on code.google.com by vek...@gmail.com on 30 Dec 2012 at 9:58

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GoogleCodeExporter commented 9 years ago
By the way I forgot to mention it also seems there's no way to sync up the 
gkMesh bounds to the Ogre mesh bounds after the mesh has been loaded, this is 
because the _setBounds method is only called once when the resource is loaded 
under gkMeshLoader::loadResource()

Original comment by vek...@gmail.com on 30 Dec 2012 at 10:05