diego1996 / gamekit

Automatically exported from code.google.com/p/gamekit
0 stars 0 forks source link

Logic node cursor to allow interaction with objects. #52

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
It would be nice to have a logic-node that draws mouse/joystick position in 
order to allow the user interact with game-objects...(cursor representation 
shall be configurable via ogre-material...)
(If you want I can implement it...)

Original issue reported on code.google.com by silveira.nestor@gmail.com on 22 Feb 2010 at 4:36

GoogleCodeExporter commented 9 years ago
Both features sound great!

I believe that were trying to not use external resources like Ogre material 
scripts.
Unless they can be extracted from within the blend file. I have the start of 
parsing
internal resources setup, see gkTextManager, the only problem is being how to 
tell
what type of resource the TX data block contains. The simplest solution would 
be to
parse the data block name and search for the correct script extension ( 
.material
.lua, .py ).

For material scripts the gkBlendFile::_registerImage function will also need to 
be
modified to register all internal IM data blocks, so the user could specify the 
IM
data block name in the texture unit section of the Ogre material script.

Original comment by snailr...@gmail.com on 22 Feb 2010 at 6:30

GoogleCodeExporter commented 9 years ago

Original comment by silveira.nestor@gmail.com on 24 Feb 2010 at 1:54

GoogleCodeExporter commented 9 years ago

Original comment by silveira.nestor@gmail.com on 24 Feb 2010 at 2:07