diego1996 / gamekit

Automatically exported from code.google.com/p/gamekit
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Mac OS X 10.6 Build Error #81

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Errors is occured in dependency library OIS & Ogre OpenGL RenderSystem.

gamekit: r484
xcode: 3.2.3
mac os x: 10.6.4

Original issue reported on code.google.com by harkon...@gmail.com on 2 Aug 2010 at 3:15

Attachments:

GoogleCodeExporter commented 9 years ago

Unfortunately, I do not have access to OSX. I have been told that the OSX_64 
version
is broken in Ogre itself so, that may or may not have some bearing here. 

Were you able to compile before revision 484 ?
When configuring with CMake did it issue any warnings about missing libraries / 
paths ?

Original comment by snailr...@gmail.com on 2 Aug 2010 at 10:58

GoogleCodeExporter commented 9 years ago
>Were you able to compile before revision 484 ?
I have been same problems before.

But, Current Ogre main trunk(from ogre3d.org) build is ok.

I should try build with Ogre main trunk version instead of OgreLite, 
post result here.

--

GameKit CMake Log:

Looking for Cg...
Found Cg: -framework Cg
Looking for Carbon...
Found Carbon: -framework Carbon
Looking for Cocoa...
Found Cocoa: -framework Cocoa
Looking for IOKit...
Found IOKit: -framework IOKit

-----------------------------------------------------------------------------
-- The following external packages were located on your system.
-- This installation will have the extra features provided by these packages.
+ X11
+ Xt
+ Xaw
+ OpenGL
+ cg
+ Carbon
+ Cocoa
+ IOKit
Congratulations! All external packages have been found.
-----------------------------------------------------------------------------

Configuring OpenGL
INSTALL TARGETS - target OgreMain has PUBLIC_HEADER files but no PUBLIC_HEADER 
DESTINATION.
INSTALL TARGETS - target OgreMain has RESOURCE files but no RESOURCE 
DESTINATION.
INSTALL TARGETS - target OgreMain has PUBLIC_HEADER files but no PUBLIC_HEADER 
DESTINATION.
INSTALL TARGETS - target OgreMain has RESOURCE files but no RESOURCE 
DESTINATION.
INSTALL TARGETS - target OgreMain has PUBLIC_HEADER files but no PUBLIC_HEADER 
DESTINATION.
INSTALL TARGETS - target OgreMain has RESOURCE files but no RESOURCE 
DESTINATION.
INSTALL TARGETS - target OgreMain has PUBLIC_HEADER files but no PUBLIC_HEADER 
DESTINATION.
INSTALL TARGETS - target OgreMain has RESOURCE files but no RESOURCE 
DESTINATION.
/Users/harkon/work/lib/gamekit/src/OgreLite
Configuring done
Generating done

Original comment by harkon...@gmail.com on 2 Aug 2010 at 11:32

GoogleCodeExporter commented 9 years ago
It seems to be the same issue here:
http://www.ogre3d.org/forums/viewtopic.php?f=2&t=52678&start=0
http://www.ogre3d.org/forums/viewtopic.php?f=2&t=52678&start=0#p357584

Maybe they have updated with the latest Ogre trunk, in which case OgreLite will 
need to be updated.

Original comment by snailr...@gmail.com on 3 Aug 2010 at 11:53

GoogleCodeExporter commented 9 years ago
Thanks, I changed project architectures option to 32-bit Universal.
Gamekit build is ok, no need to update ogre sources.

but, Running OgreKit.app has a problem which is can't found momo_ogre.blend 
file.
LogicDemo, V8Test is working fine.

Original comment by harkon...@gmail.com on 4 Aug 2010 at 6:23

GoogleCodeExporter commented 9 years ago
To Run OgreKit.app(r490) on Mac, need some modification to OgreKit/Main.cpp.
Mac OS X Finder(like windows Explorer) supply the default argument -psn<number>.
So, need handle this in code.

int OgreKit::setup(int argc, char **argv)
{
    gkString cfgfname;

    // Parse command line
    try 
    {
...

        cmdl.parse( argc, argv );

        cfgfname = cfgfname_arg.getValue();
        m_blend = bfname_arg.getValue();

#ifdef __APPLE__
        if (m_blend.find("-psn") != gkString::npos)
            m_blend = gkDefaultBlend;
#endif

    }

Original comment by harkon...@gmail.com on 4 Aug 2010 at 9:00

GoogleCodeExporter commented 9 years ago
Thanks, We will keep an eye out for 64 bit OSX support and update the sources.
I've applied your patch.

Original comment by snailr...@gmail.com on 4 Aug 2010 at 12:02