diego1996 / gamekit

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Hello World Lua embedded does not display output. #98

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Start new blend scene. 
2.  Add OnInit.lua and text from 
http://code.google.com/p/gamekit/wiki/LuaBindings#Hello_World_Embedded.
3. Run OgreKit.exe demo.blend

What is the expected output? What do you see instead?
An overlay with the debug output "Hello World".  Per xat, I added 
showdebugprops = true to my OgreKitStartup.cfg with no change.

What version of the product are you using? On what operating system?
r505-no dx windows.

Please provide any additional information below.

Original issue reported on code.google.com by delaneyg...@gmail.com on 3 Sep 2010 at 10:38

Attachments:

GoogleCodeExporter commented 9 years ago
That function has been renamed, in revision 505 it was 'OnLoad.lua'.
Two new executables have been uploaded that will work with the wiki pages.

Thanks, for the feedback.

Original comment by snailr...@gmail.com on 4 Sep 2010 at 12:53