Closed digarok closed 4 years ago
@digarok Do you have an example?
Sorry for the lack of detail, but this was just a reminder to me. The underlying convertor, b2d
by Bill Buckels, has a preview mode. I use this to show all the conversion previews in the UI. When doing HiRes conversions, it shows combinations of colors that are impossible within a hires byte. Just convert any picture and it will show you impossible horizontal dithering like green/orange and purple/blue.
The binary conversions it saves out for loading on the actual Apple II machines are fine! This only affects the UI preview.
The sky and some of the balloon patches are good examples of this. Compare the above to the output on an emulator (the emulator pixels are correct, though I'm showing it here as RGB, not NTSC.)
Moved this issue to b2d project. Not a problem with Buckshot.
This is in
b2d
, not buckshot. But hires mode isn't respecting the high bit correctly and shows impossible colorings.