Open noc2art opened 1 year ago
Wait a minute! I just wathed your tut videos and there's a viewport panel where you adjust the position of the wheels and the main body and count etc. Only when you make adjustments to those parameters, the wheels are generated where they have been set. All good and dandy, except how am I supposed to place them at the exact center of the wheels using parameters? This is nowhere near practical in comparison to placing the 3D cursor at the geometric center of a wheel and moving the wheel bone there!!! Why did you feel the need to change a perfectly working system in favor of this unintuitive adjustment? Or am I missing something here do please tell me.
Here's a screenshot that clearly demonstrates the problem:
All I did was generate a rig out of the default metarig and the result is totally off... What gives? Nothing has been scaled in object mode btw. I kept a copy of the metarig so that you can clearly see the problem...