digital-dream-labs / vector-animations-raw

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FBX, OBJ & DAE Models & Rigs #2

Closed cyb3rdog closed 3 years ago

cyb3rdog commented 3 years ago

These first attempt exports were exported AS IS.

randym32 commented 3 years ago

This places some exported 3d object files into the same folder as the maya models. (Both pretty in a maya project folder, with a bunch of tooling around maya). I recommend a seperate folder or repo for the converted/exported assets. Some ideas "/exports" , "/assets/exports" or similar.

cyb3rdog commented 3 years ago

I was considering exactly this same topic regarding location of the files, and I have chosen to locate the asset files to the very same folder mainly for following reasons:

randym32 commented 3 years ago

My preference is that if there is a project to be set up for different tool set, that should be a different repo. The current repo -- all of the files, scripts, docs -- are set up for a Maya project. Or, at the least, a completely separate directory tree at the very top level for the different environment.

I am not understanding the issue with the whole folder structure, and replication. Mixing the source files and the exported ones in the same folder (rather than segrating them by their logical stage or type) is not a good practice, and can cause all sorts of problems. One temptation is to editing the downstream (exported) file, but this will not be reflected in the source files.

The automated tools, don't currently exist for the .fbx (etc) files, and should always take a configurable location. The current maya scripts shouldn't be modified to try to do double duty for multiple tool chains and projects. They should support Maya (such as it is). Other environments/tools can start with those, but should create their structure and support.

I would recommend at a minimum to place them into /assets/exports or similar if /exports is a concern

cyb3rdog commented 3 years ago

Well I quite dont understand what is asked from me here and I am definitelly not arguing against your recommendations, preferrences or practices.

We are perhaps talking here about two different topics, where first - my initiative (and perhaps even common shared community initiative) aims to replace commercial maya with a free development enviroment which is indeed a different project and with the highest probability will not be maintained in this DDL repository, but instead in a repository where participation will be more opened and community driven (maybe in my fork, maybe in someone elses, who know who will get this farest) That is why i have decided that the assets in my fork will be orginized the way I have explained above for reasons I described above.

Upon an explicit request for sharing the coverted assets, (which is a second topic), I created this pr, which originates from my repository and my structuralization. In case you prefer to have the files organized differently, you have following options:

To be clear, i dont have any desire of forcing you into anything at all, and I simply contribute with what I have been asked for, I will deffinitelly not be doing a branch, changing it the way you preffer, for doing a pr just for that. Thats why i dont see point in this discussion, even i do like exchanging oppions :)

Have a great day Randy! :) Cheers

randym32 commented 3 years ago

My request is that these converted files be placed into a separate folder (not the same as the maya model files).

Randy

cyb3rdog commented 3 years ago

Closed and replaced by #5 FBX, OBJ & DAE - Models & Rigs