digital-standard / ThreeDPoseUnityBarracuda

Unity sample of 3D pose estimation using Barracuda
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Reference character for custom avatar #6

Open agathayu opened 4 years ago

agathayu commented 4 years ago

Hey Hironori

I would like to use my own avatar. I was considering to use Unity chan or tacit as the reference character, but it seems like they have a lot of parts. DO you have recommendations on how to proceed?

Thanks, Agatha

h-nakae commented 4 years ago

Hi,

HumanBodyBones referenced by init of VNectModel needs bones. When it does not have no hands or face, you need to comment out the corresponding code. And that must be humanoid.

Besides, this code needs gpu to work fine.

Thanks Hironori