digital-wellbeing / gametime-longitudinal

Data and code required to reproduce all analyses reported in our manuscript, Time spent playing video games is unlikely to impact well-being (Vuorre, Johannes, Magnusson, & Przybylski, 2021).
https://digital-wellbeing.github.io/gametime-longitudinal
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How to deal with game time #4

Closed mvuorre closed 3 years ago

mvuorre commented 3 years ago

In the RICLPM game time (hours spent playing, or average daily hours spent playing per two week period) is modelled as gaussian. It's far from it. What to do?