Data and code required to reproduce all analyses reported in our manuscript, Time spent playing video games is unlikely to impact well-being (Vuorre, Johannes, Magnusson, & Przybylski, 2021).
In the RICLPM game time (hours spent playing, or average daily hours spent playing per two week period) is modelled as gaussian. It's far from it. What to do?
In the RICLPM game time (hours spent playing, or average daily hours spent playing per two week period) is modelled as gaussian. It's far from it. What to do?