digital-wellbeing / gametime-longitudinal

Data and code required to reproduce all analyses reported in our manuscript, Time spent playing video games is unlikely to impact well-being (Vuorre, Johannes, Magnusson, & Przybylski, 2021).
https://digital-wellbeing.github.io/gametime-longitudinal
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Sensitivity analysis #6

Closed mvuorre closed 3 years ago

mvuorre commented 3 years ago

Starting this to work on the sensitivity / precision analysis (#5). Still needs some work, at least:

rpsychologist commented 3 years ago

Excellent! But what do you have in mind for "Improve missingness simulation assumptions and process"? A simple MCAR process should work for a precisions analysis.

mvuorre commented 3 years ago

Excellent! But what do you have in mind for "Improve missingness simulation assumptions and process"? A simple MCAR process should work for a precisions analysis.

Basically what was just mentioned above: Whether it should be dropout (if missing for wave 2, then don't come back for wave 3) and if that code snippet I wrote even works.