Closed rpsychologist closed 3 years ago
Awesome work! Yes we need to equate some if not all other parameters across games as you said. I'll work that in now. Then we'll work with the multi-group lavaan models + meta analyses.
I think we've answered this one and I'll proceed with meta-analysing the game-independent models.
Hooray
Notes on the multigroup model.
The current model is estimating all parameters freely per game.
I guess what we want is to constrain some groups, e.g. add this to the lavaan call
https://github.com/digital-wellbeing/gametime-longitudinal/blob/f501fb5a4683210043c01b8d43fdd606774533ff/Analysis/Analysis.Rmd#L1024-L1031
A multigroup model + meta-analysis is probably the best approach.
I manage to fit multilevel RICLPM in Stan, and then compared it to a multigroup SEM + MA. This simulation can be found here https://github.com/digital-wellbeing/gametime-longitudinal/tree/analysis/Models/RICLPM-2L-stan
I also checked the frequentist properties of the whole lavaan multigroup + MA pipeline, the results are OK.
https://github.com/digital-wellbeing/gametime-longitudinal/blob/970625c1cad867c004e88095a83f08ec3930362d/Models/RICLPM-2L-stan/multilevel.Rmd#L517-L540
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