digiwombat / TalkerMakerDeluxe

A FOSS Branching Game Dialogue Editor
MIT License
119 stars 19 forks source link

Use a pooling system for dialogue nodes to speed up conversation loads #10

Open digiwombat opened 4 years ago

digiwombat commented 4 years ago

Currently, we're just nuking every single NodeControl and remaking them when loading things.

That's dumb. We should be using a pooling system. I'll write one eventually.