digiwombat / WorldMuncher

A World Building Program
MIT License
39 stars 3 forks source link

Add Custom Icons #16

Open RowanSkie opened 3 years ago

RowanSkie commented 3 years ago

Something for any future works on this thing, a way to place a custom icon instead of the usual person icon, planet icon, and puzzle piece icon for better organization.

digiwombat commented 3 years ago

I gochu fam. When I move to the dynamic system, it'll basically allow anything in the Font Awesome library. And if anyone has any other bright ideas, I'll leave this open for them to suggest.

But as I'm so fond of saying at the moment, I'm sure deep in development on my game so it'll be a while before I get to it. :D

RowanSkie commented 3 years ago

That's good, haha. I actually forked the repo so I can learn how to manipulate it that much. Say, what's your game company and what type of game it is?

RowanSkie commented 3 years ago

Actually, that also makes me wonder, which one of the two JS files should I edit? And also, did you know the whole thing has Warnings and Weak Warnings when ran with JetBrains' WebStorm?

digiwombat commented 3 years ago

If you want to make changes to the actively working js file it'll be functions.js, if you want to look at the super-early, not-finalized, concept-stage direction I'm going for the dynamic layouts, that code is in functionsdynamic.js.

As to warnings, yeah, I slapped this together in about a week when I initially started it because I wanted a clean, offline file format for storing data about my novels and stuff. I'm sure it's full of warnings and I haven't arranged/refactored/commented the code in anything remotely approaching a sane manner.

I'm happy to take pull requests on most anything. I'll make some time to look them over and properly test them.

As to the game, it's called Fairmoon Museum. The easiest way to describe it is Stardew Valley but instead of a farmer, you're the curator of a museum. And you can check out the instagram/twitter.

We basically went radio silent to get some strong progress before we started focusing on spreading things on the socials. Basically we had a lot of still-image stuff, but people like gifs way more so we're prepping for having more of that stuff ready.

RowanSkie commented 3 years ago

Well, most of it is complaining about over usage of "var" after all. I'll try to clean up and even try to add custom icons.

digiwombat commented 3 years ago

My preference is for strongly typed languages, so I agree with Jetbrains there. Haha. I'll keep an eye out and if you have any questions feel free to slap them in here or email me (e-mail's in the profile).