Closed greenpau closed 2 years ago
No problem.
I am not aware of a document that Meta/Oculus has made for manifest files. I just know there's basically 2 types, the hake and the media manifest files. Media meaning images for game and game meaning the exe. Someone contributed to my repo for the "add new" button that just calls a powershell script. I didn't have time to redo I'm c# code but it works well and appreciated the help.
That poweshell is here: https://github.com/dignifiedweb/OculusHomeIconChanger/blob/master/OculusHomeIconChanger/AddtoOculus.ps1
That details the exact requirements for creating a new file and where they are located. I think you were right with location. Hope that helps!
Thank you for the pointer @dignifiedweb !
@dignifiedweb , thank you for your work and this repo! 👍
I am doing a research on the layout of manifests and other files in Oculus app.
I did not compile this app yet. However, it looks like you are regenerating the
*_assets.json
(which likely point toC:\Program Files\Oculus\CoreData\Software\StoreAssets
). Maybe I am wrong.Do you know if there is a doc describing various formats used in
C:\Program Files\Oculus\Software\Manifests
and inC:\Program Files\Oculus\CoreData\Manifests
.