diharaw / diharaw.github.io

Staging repository for my personal blog.
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post/adventures_in_hybrid_rendering/ #1

Open utterances-bot opened 2 years ago

utterances-bot commented 2 years ago

Adventures in Hybrid Rendering :: Dihara Wijetunga — Graphics Programmer

As an accompanying piece to my recently released Hybrid Rendering sample, this blog post dives into some of the techniques and optimizations used and will help anyone interested to understand the project. Before going any further let’s answer the question “Why hybrid rendering?”. In a typical rasterization based rendering pipeline, certain effects such as Global Illumination, Reflections and Soft Shadows have to be approximated using either screen space techniques, offline baking or other approaches which typically lead to less-than-believable results in many cases.

https://diharaw.github.io/post/adventures_in_hybrid_rendering/

SakibSaikia commented 2 years ago

Very well written post. One minor typo here.. you can drop the .rg.

vec4 current_sample = texture(s_Current, tex_coord).rg;

diharaw commented 2 years ago

@SakibSaikia Thank you! Good find, fixed!

garric commented 2 years ago

Nice blog! Looking foward to your next blog!

hellowing commented 2 years ago

Nice post! Keep it up!