Open utterances-bot opened 2 years ago
Very well written post. One minor typo here.. you can drop the .rg.
vec4 current_sample = texture(s_Current, tex_coord).rg;
@SakibSaikia Thank you! Good find, fixed!
Nice blog! Looking foward to your next blog!
Nice post! Keep it up!
Adventures in Hybrid Rendering :: Dihara Wijetunga — Graphics Programmer
As an accompanying piece to my recently released Hybrid Rendering sample, this blog post dives into some of the techniques and optimizations used and will help anyone interested to understand the project. Before going any further let’s answer the question “Why hybrid rendering?”. In a typical rasterization based rendering pipeline, certain effects such as Global Illumination, Reflections and Soft Shadows have to be approximated using either screen space techniques, offline baking or other approaches which typically lead to less-than-believable results in many cases.
https://diharaw.github.io/post/adventures_in_hybrid_rendering/