dilevin / computer-graphics-kinematics

Computer Graphics Assignment about Kinematics
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static animation result for knight and beast #56

Open MelodyZ708 opened 3 days ago

MelodyZ708 commented 3 days ago

After I run ./kinematics and press "I" for animation, it shows no movement at all for knight.json and beast.json. Here is what I got:

https://github.com/user-attachments/assets/83aaef47-84f0-41fd-a13d-9977fb412bc9

However, the animation works fine for robot_arms.json and hand, here are my results, it looks normal:

https://github.com/user-attachments/assets/08c2d917-f26b-40fd-959c-c4625a5cea1b

https://github.com/user-attachments/assets/a9dff33b-132e-4ab7-a6fc-8ce8ff30d070

So what can be the issue that robot_arms and hand can work while others cannot? Or is it something related to my command?

lilygoli commented 3 days ago

Only models that have the key "fk_animation" in their json can be animated with fk mode.

MelodyZ708 commented 3 days ago

Only models that have the key "fk_animation" in their json can be animated with fk mode.

so how can we check the correctness of execution results for json without fk animation? Is it enough that the bone looks correct?

lilygoli commented 1 day ago

yes you should check those through the ik interactive mode.