Hi, question is mostly in the title. How do we have closed poles on each end of the sphere using only quads in sphere.cpp? As far as I can tell we need the poles to use triangles to create a watertight mesh. Do we simply duplicate one vertex of the quad at the poles to create the appearance triangles there?
I believe multiple points of a quad can be the same vertex.
Another possibility for simplicity is defining multiple vertices that occupy the same geometric position for the poles.
Hi, question is mostly in the title. How do we have closed poles on each end of the sphere using only quads in sphere.cpp? As far as I can tell we need the poles to use triangles to create a watertight mesh. Do we simply duplicate one vertex of the quad at the poles to create the appearance triangles there?
Thanks!