Open amirhmk opened 4 years ago
You can either put one vertex at each pole, and then replicate the reference of vertex like (0, 0, 1, 2) to define a face.
Or you can just create many vertices with same position.
You can either put one vertex at each pole, and then replicate the reference of vertex like (0, 0, 1, 2) to define a face.
Or you can just create many vertices with same position.
We wouldn't loss marks for having multiple vertices sharing the same position right? That seems to make the sphere an quad soup instead of meshes.
You can either put one vertex at each pole, and then replicate the reference of vertex like (0, 0, 1, 2) to define a face. Or you can just create many vertices with same position.
We wouldn't loss marks for having multiple vertices sharing the same position right? That seems to make the sphere an quad soup instead of meshes.
Nope you won't
Should there be a vertex at the poles? If there is a vertex, then the top/bottom faces form a triangle instead of a rectangle. What is it that we need exactly? If every face has to be a rectangle, I guess the vertices need to go from an offset off of the poles?