Closed AlekseyPanas closed 1 year ago
from cube.h
"// UV 14 by 2 list of corner parameterization positions"
where is 14 coming from. Isn't it supposed to be 8 by 2, one for each vertex?
nvm I see it now, the texture has 14 corners
from cube.h
"// UV 14 by 2 list of corner parameterization positions"
where is 14 coming from. Isn't it supposed to be 8 by 2, one for each vertex?